Motion in A Plane - Revision Notes

 CBSE Class XI PHYSICS 

Revision Notes
CHAPTER 4
PHYSICS


MOTION IN A PLANE

  1. Scalars and vectors
  2. Multiplication of vectors by real numbers
  3. Addition and subtraction of vectors
  4. Resolution of vectors
  5. Motion in a plane with constant acceleration
  6. Projectile motion and Uniform circular motion

SUMMARY

1. Scalar quantities have only magnitude. Examples are distance, speed, mass and temperature.

2. Vector quantities have both magnitude and direction. Examples are displacement, velocity and acceleration. They obey special rules of vector algebra.

3. A vector 'A' multiplied by a real number 'λ' is also a vector, whose magnitude is 'λ' times the magnitude of the vector 'A' and whose direction is the same or opposite depending upon whether 'λ' is positive or negative.

4. Two vectors A and B can be added graphically by using head-to-tail method or parallelogram method.

5. Vector addition obeys commutative law  i.e,  A + B = B + A

It also obeys the associative law i.e,  (A + B) + C = A + (B + C)

6. A null or zero vector is a vector with zero magnitude. Since the magnitude is zero, we don't have to specify its direction.

It has the properties:

A+0 =A

λ.0 =0

0.A =0

7. The subtraction of vector B from A is defined as the sum of 'A' and 'negative B'                      i.e  A-B=A + (-B)

8. A vector A can be resolved into component along two given vectors 'a' and 'b' lying in the same plane i.e, A=λa+μb where λ and μ are real numbers.

9. A unit vector associated with a vector 'A' has magnitude '1' and is along the vector A: n^=A|A|

The unit vectors i^,j^,k^ are vectors of unit magnitude and points in the direction of the x-, y-, and z-axes  respectively in a right-handed coordinate system.

10.A vector A can be expressed as A=Axi^=Ayj^

Where AxAy are its components along x-, and y -axes. If vector A makes an angle θ with the x-axis, then Ax=A cos θ, Ay=A sin θ and |A|=Ax2+Ay2 and direction is given by  tan=AyAx

11. Vectors can be conveniently added using analytical method. If sum of two vectors A and B, that lie in x-y plane, is R, then: R=A+B

12. The position vector of an object in x-y plane is given by r= xi^+yj^ and the displacement from position r to position r i′is given by △r=r′−r =(x′−x)i^+(y′−y)j^ =△xi^+△yj^

13. If an object undergoes a displacement Δr in time Δt, its average velocity is given by v=ΔrΔt. The velocity of an object at time t is the limiting value of the average velocity

As Δt tends to zero: v=limΔt→o⁡ΔrΔt=drdt

It can be written in unit vector notation as: v=νxi^+νyj^+νzk^

Where νx=dxdt,νZ=dzdt

When position of an object is plotted on a coordinate system, v is always tangent to the curve representing the path of the object.

14. If the velocity of an object changes from v to v′ in time Δt, then its average acceleration is given by: a¯=v−v1Δt=ΔvΔt

The acceleration a at any time t is the limiting value a¯asΔt→0

a=limx→∞⁡ΔvΔt=dvdt In component form, we have

15. If an object is moving in a plane with constant acceleration a|a|ax2ay2 and its position vector at time t=0isro then at any other time t, it will be at a point given by r−ro=vot+12at2 and its velocity is given by v=vo+at

When vo is the velocity at time t=0

In component form

x−xo=voxt+12axt2

y−yo=voxt+12ayt2

νx=νax+axt

νy=νay+ayt

Motion in a plane can be treated as superposition of two separate simultaneous one-dimensional motions along two perpendicular directions

16. An object that is in flight after being projected is called a projectile. If an object is projected with initial velocityvo making an angle θo with x-axis and if we assume its initial position to coincide with the origin of the coordinate system, then the position and velocity of the projectile at time t are given by:

x=(vocosθo)ty=(vosinθo)t−(1/2)gt2vx=vox=vocosθovy=vosinθo−gt

The path of a projectile is parabolic and is given by:ytanox−gx22vocoso2

The maximum height that a projectile attains ishm=(νosin⁡qo2g

The time taken to reach this height is:tm=νosin⁡θog

The horizontal distance travelled by a projectile from its initial position to the position it passes y = 0 during its fall is called the range, R of the projectile. It is:R=ν02gsin⁡2.

17. When an object follows a circular path at constant speed, the motion of the object is called uniform circular motion. The magnitude of its acceleration is a2=v2/R. The direction of ac is always onwards the centre of the circle.

The angular speed ω, is the rate of change of angular distance. It is related to velocity v by v = ωR. The acceleration is ac=ω2R. If T is the time period of revolution of the object in circular motion and ν is its frequency, we have

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